In a film there are a wide range of audio methods to get the information across to the audience or to inform what might happen next in the film. Each film I will look will consist of either Spoken Word (Dialogue), Sound Fx or Music and I will be looking at the audio used in that clip/scene of the film.

Children of Men (Car scene)



Dialogue:
Within the Car scene of children of men there is a variety of different audio effects used to show information about the character and what might happen in the future. The Dialogue is the most prominent sound at the start of the clip as it’s when we get to know the relationship between each character. It is naturalistic conversation as it is a type of dialogue that you would realistically talk about in a car and through this dialogue we get to know the history between the characters when they talk to each other for example when Julian said to Mariam and Theo “He always snores” this suggests tat they’ve had a romantic relationship in the past. Towards the end, the dialogue is also a emotional realism (1m37s – 2m47s) as each character highlights fear and panic when the car comes rolling down the hill so this emotional realism when Luke said ‘We aren’t gonna make it, We aren’t gonna make it” (1m28 – 1m31s) suggests that something terrible is about to happen in the scene but also supports the action throughout the scene as they have no idea what’s going on and all sound really scared and shocked by what’s happened. There are also parts of the scene where they have used Functional dialogue to help with the narrative of the scene for example Mariam said “Look out!” (1m20s – 1m28s) as the car came tumbling down this was to alert us that something was ahead of the road.

Music:
The music that is played in the background creates a sense of atmosphere that is displayed throughout the scene. At the beginning of the scene the music creates a calm atmosphere, which is displayed by the way each of the characters react and talk to each other at the start as they’re all happy and joking around and telling stories to each other. The music on the radio is digetic music but also an establishing sound, which can be heard in the background whilst driving, Digetic music is music that would realistically be used in that situation in a car and its an establishing sound as it set the mood and tone of the whole scene. The genre of music you can hear on the radio is pop/country style as its tone is upbeat, fun and something that would typically be on the radio. Throughout the scene the music on the radio is at a low level so that we can hear the conversations between Kee, Mariam, Julian and Theo talking and even lower when all the action happens but the music is played throughout the entire scene. The song on the radio also creates pace and rhythm in the scene and will most likely end up in some sort of action as the music is upbeat, we would think this because the music is fast paced.

Sound FX:
Most of the sound fx that were being used in the scene were after the burning car rolled down which connotes that something bad will happen and that they aren't alone. There are a variety of different Sound effects used in the action scene such as the gunshots to implement that someone is targeting them in the woods, glass smashing which could connote that someone has been shot through the glass and that things are getting out of hand. There is also some ambient sound effects used such as birds chirping at the end of the scene to represent that the action has stopped and everything is going to become calmer. The sound effects are also hyper-real as their exaggerated and are a lot louder than they should be, this is so that the person knows that its one of the main action scenes that take place in the film, however this is not realistic as the sound has been increased to make the gunshots and the rest of the sound fx more dominant over the other sounds around.

The Hangover Part II (Dads Heart Attack)


Music + Dialogue:
At the start of the scene we hear happy non-digetic music playing in the background whilst Alan is driving home from the zoo with his pet giraffe. The music playing in the background in the scene is current pop music that would be played on the radio this is done to tell the audience its in a modern society with current music. When the giraffes head is chopped off the music immediately goes silent so that we could hear all the sound effects that Alan is hearing such as the breaking cars, pipes tumbling down a truck to create a realistic sounds as the giraffes head goes onto a moving car. After this scene we see Alan and his dad having a angry conversation where he is ignorant of the situation that his dad is saying about the issue of the dead giraffe. We see that Alan is ignorant as he said “oh please! Were Rich!” this connotes that he doesn’t care about the situation and thinks that his dad could deal with this situation with their money. This would be considered as a Naturalistic dialogue as the dialogue between each of them is realistic and would be something a parent would say to a child, However, Alan’s dad is treating Alan as a child as he has said “Your my best friend” this suggests that Alan is a child who has no friends and stays at home with his parents and so this Dialogue between the characters could also be Anti-realistic as the parent is talking to an adult but is dealing with the situation as you would with a child and so Alan is treated like a child. After this conversation Alan puts on his headphones with the music turned up so loud that he couldn't hear his dad having a heart attack and dying. The music that he was playing in his headphones was emotional realism as it gave the audience what the mood of his current situation was as the music played had lyrics such as "Go ahead with your life and leave me alone" this suggests that he didn’t want to be disturbed and was angry with his dad.

Sound Effects:

Nearly all of the sound effects happen at the start of the scene/clip to show what has happened and how it will be resolved in the future. Every sound effect we see in this scene is a synchronous effect, which means you are able to see the cause of the sound effects that are happening. In the beginning we hear the giraffes head being chopped of and being flew into another person car, after this we see the persons window being smashed as you can hear the smashing of the glass and the person being scared as they were screaming inside the car. After this incident, we hear all the cars breaking steadily and into each other which is can be considered as a sound bridge as the sound effects overlap each other whilst the cars crash into each other and the pipes comes tumbling down the truck. The sound effects would not be considered as hyper-real as their just sound effects that happened in the background and would not be over-exaggerated.

Diegetic: Digetic sound is sound that can be heard in  the scene such as a Radio in a car

Non-diegetic: Sounds that wouldn't really be in the scene.
Mood: The feeling that the music sets within a scene.

Genre: The category the music would be.

Tone: How heavy, soft, warm, cold the sounds are.
Score: A live music sequence that carries on throughout the film 

Functional dialogue: Dialogue that is used to help with narrative.
Naturalistic: Dialogue that is realistic between characters.

Anti-naturalistic sound effects: Dialogue that isn't realistic.
Establishing Sound: Sounds that set the scene, to let you know where you are.
Ambient sound: Surrounding/Nature Sound 
Synchronous: When you can see the cause of a sound.

Non-synchronous sound effects:  When you hear a sound but don't see the cause of it. 
Foley effects: Sound effects that have been created naturally.
Hyper-reality: A sound that is overly exaggerated in a scene.
Sound Bridge: An audio sequence that cross fades with another audio sequence.
Emotional realism: When the sounds match the emotions of a character.
Sound Motif: A recurring theme of sound for a character

Web designer (http://www.indeed.co.uk/cmp/Yieldify/jobs/Web-Designer-b7e2e6678e902643?sjdu=QwrRXKrqZ3CNX5W-O9jEva1Pxk8RxLzF6tbkiLMwjqReuNTqQfJ0er_IBLDnRtSWcYm82GIGLBA1HX03IvNNUQ):

Location:
Yieldify - London

Responsibilities:
- Designing and developing user interface solutions for websites and web applications
- Wireframe & mockup or brand new site pages and present to senior management.
- Collaborate with marketing teammates, senior management, designers, and other project stakeholders.
- Create and optimize our web project management, hitting all deadlines and improving efficiency while maintaining the highest standards of quality web development.
- Proactively scope and present new ideas to improve our website experience for prospects, leads, and customers.
- Push the boundaries of design on the web to surprise and delight viewers
Update & management of our Wordpress website

Requirements:
- BA/BS degree or equivalent working experience.
- Minimum 3 years of proven experience in UI web technologies : HTML, CSS, Javascript (Including frameworks such as Jquery, Bootstrap) and their patternsStrong background with
-HTML5, CSS3, JavaScript, and jQuery.
- Expert knowledge on Photoshop
- Proficient with a CSS Preprocessor such as Sass or LESS
- Domain expertise in UI/UX best practices. You are a problem solver with everything you develop to improve our site’s experience and drive action.
- Used to creating automatically responsive webpages for mobile, tablet, and desktop. Your work must appeal to all three.
- Experience with fluid grid systems and front-end frameworks
- Personal interest in staying up-to-date on the latest trends, including agile methodology and emerging best practices in the UI community.
- Excellent verbal and writing skills, with proven ability to communicate complex ideas
- (bonus) Certified on HubSpot
- (bonus) SEO/ AdWords Experience
- (bonus) Video production experience

In your portfolio, we'll be looking for:
- Ability to create beautiful designs by leveraging advanced knowledge of typography, layout and composition, colour theory, grid systems and use of photography
- Real examples of professional work to a high standard.
- Diverse and deep experience with web products (mobile experience preferred)

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Digital Designer (https://krb-sjobs.brassring.com/tgwebhost/jobdetails.aspx?jobId=872057&PartnerId=30083&SiteId=6191):

Location: 
Dorking

Key responsibilities:

UX design, visual design and artworking

  • Work with the Senior Digital Designer and Digital Customer Experience Manager to deliver brand aligned, engaging UX/UI across the online customer journey.
  • Create interactive wireframes and paper-based prototypes. Create pixel-perfect, visually attractive design concepts and artwork to meet functional requirements.
  • Ensure that all design concepts and artwork are in line with business expectation and project briefs.
  • Work with internal stakeholders and external agencies to develop original and appropriate user experience ideas.
  • Proactively promote great usability across our digital platforms, responding to customer research and feedback.
  • Put forward ideas that refine and optimise the UX in order to maximise multi-channel conversion.
  • Produce designs for a range of digital devices and purposes and develop a strong responsive design skillset.
  • Work to and help to maintain visual style guides alongside Kuoni’s evolving brand guidelines.
  • Maintain awareness of trends, best practice across digital and responsive web design.
Front end development / involvement development processes 

  • Provide fully working responsive HTML pages where necessary / appropriate (HTML, CSS and JS are incredibly useful in this role and we can help to support growth into this skill set).
  • Provide web-optimised artwork (accompanied with instructions and requirements as necessary) to web developers to enable the build of new functionality.
Support marketing campaigns and sales initiatives

  • Help to create superior brand experiences that provide stand out in the market place.
  • Support the team in making reusable templates for the quick turnaround of merchandising tasks.           
Website support and testing

  • Support the development process with QA testing of changes, to ensure all deliverables meet the functional and non-functional user experience requirements.
  • Proactively triage and support the resolution of web related issues.
Key Requirements:

  • A strong interaction and visual digital designer with a head for HTML, CSS and responsive design / development (portfolio required).
  • A proven track record in a role working on complex digital design tasks.
  • Excellent UX/UI software knowledge – adept with industry standard applications and always on the look-out for new and exciting techniques.
  • Front end coding skills are desirable and will be needed. Training can be provided but a willingness to grow in this area is essential.
  • Working knowledge of digital development processes.
  • Experience and knowledge of working with a CMS tool.
  • Strong understanding of current online experience concepts and best practice.
  • Desire to apply user centred design techniques and web analytics data to tasks.
  • 2 years in a similar role.

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UI Designer (https://www.executivesontheweb.com/uk/job_search/job_details.cfm?id=478077&utm_source=Indeed&utm_medium=organic&utm_campaign=Indeed): 

Location:
London - United Kingdom

The UI Designer / Digital Designer / Front End Designer will be responsible for:

*Working across all platforms (desktop, mobile, tablet - though predominantly mobile apps and responsive sites) to help design great looking content to fit within brand guidelines
*Converting user requirements into usable interfaces
*The creation of style guides and frameworks to ensure the design ethos is carried through
*The creation of innovative and high quality interfaces for responsive sites and mobile apps
*Ensuring information and content is communicated as easily and clearly as possible to help drive user engagement
*Designing and prototyping from PSD's through to flat pages, understanding and using typography and whitespace
*Working closely with various internal stakeholders to help create great user interfaces

The UI Designer / Digital Designer / Front End Designer must:


*Have experience in commercial digital design from conception to delivery of a project, ideally from a digital publishing environment or similar, with a portfolio to back it up
*Understand HTML / CSS, ideally with experience of coding to a reasonable standard, as well as tools such as Photoshop, Illustrator etc.
*Have demonstrable experience of creating great looking designs from large content systems
*Have an excellent understanding of design layout and typography, understanding the difference between creative design and interaction design
*Be experienced in creating cross device experiences from mobile to larger devices
*Have ideally worked within an Agile project management environment
*Be a self starter with a good appreciation of business and commercial values
*Have excellent communication skills and be able to transmit this across various stakeholders
Designer

1. What is involved in the Job Roles relevant to the industry you are interested in?

Web designer duties can vary depending upon the type of organisation worked for and the technical level of the website, but can include:
  • meeting clients to identify their needs and liaising regularly with them;
  • drawing up detailed website specifications;
  • designing sample page layouts including text size and colours;
  • designing graphics, animations and manipulating digital photographs;
  • registering web domain names and organising the hosting of the website;
  • presenting initial design ideas to clients;
  • coding using a variety of software;
  • working with different content management systems;
  • search engine optimisation;
  • meeting relevant legal requirements such as accessibility standards, freedom of information and privacy;
  • designing the website's visual imagery and ensuring it's in line with company branding policy or the requirements of the client;
  • proofreading content and making changes where necessary;
  • editing content, debugging code and re-designing web pages;
  • working with other web specialists including web developers and graphic designers;
  • liaising with outside agencies;
  • testing the website to ensure it is working;
  • handing the completed website over to the client;
  • post-sales technical support;
  • training client's staff;
  • researching current design trends;
  • continual professional development to keep up to date with new software developments.
http://www.prospects.ac.uk/web_designer_job_description.htm

2. What jobs are you most interested in for the longer term?

For the long term, I would either like to be a freelance graphic designer, a web designer or UI Designer which is similar to web design but mainly focuses on the display of how things look such as the display of blogger, this role typically doesn't need to have coding skill but does however need to have excellent design skills.

3. Which jobs are entry-level posts?

The jobs that are normally entry-level are Junior web designer, Design assistant or UI Design as their the jobs that require less education qualifications and aren't as challenging as the higher design jobs/posts.

4. Are the jobs that you are intereseted in likely to be short term freelance or long-term employed posts?

The Jobs that I am interested at the moment is long term employment as I believe that I would like to do this full time but however if I find the job boring or aren't passionate about anymore then I would be doing short term freelance work.

5. Select one of the jobs and write up a profile including the following:
Web Designer - UI Designer - Creative Suite - Junior - http://www.reed.co.uk/jobs/web-designer-ui-designer-creative-suite-junior/28838043?WT.mc_id=indeed
What tasks would the job require you to do on a daily basis?

- Design of visual elements, considering typography, iconography, layout and brand identity.
- Excellent skills across the entire Adobe creative suite
- You will have a strong understanding of online and offline design
- You will possess a user-centric approach to design, with the ability to design for multiple channels
- You will have experience in creating design concepts, presenting in a clear and concise manner to your design manager for review
- You have a good technical understanding and can demonstrate clear communication and interpersonal skills

What skills, Qualifications and experience is needed?

Web Designer - UI Designer - User Interface Designer - Creative Suite with a commitment to a user-centered design process, excelling in visual user interface design. You will have 1-3 years’ experience working on creative concepts, designing outstanding web-based products and user modules for a consumer-oriented website.
What is the likely rate of pay?

£22,000 - £28,000 per annum, negotiable

What do you need to apply for the job? (Portfolio, Showreel, etc...)
As part of any design job, I will be needing a Portfolio and a CV as they look for what you have done previously whether in school or other experiences outside of school.
Which media sector does the body regulate?
In the media sector, the Advertising standards authority (ASA) regulate advertising across all media whether its Social media sites, cinemas or websites in general ASA regulate every advertisement made and put out onto the sites. 
The British board of film classification (BBFC) regulate and uniform the classification of film by using age rating in film. 
The Office of communications (OFCOM) regulate content of all television programmes in the UK, They regulate the TV, Radio, fixed line telecoms, postal services and airwaves on which devices operate on. 
The Pan European Game information (PEGI) regulate every game made and published by putting age  rating on them to show the people whether the game would be graphical or family friendly for people to play with their families.
The Independent Press standards organisation (IPSO) which has replaced the PCC, regulates the newspaper and magazine industry. They monitor and maintain a code called 'The editor's code of practice'.

How does each body enforce its regulatory powers?
The ASA enforce their powers by claiming all of the advertising so that if one of the advertisements isn't truthful, respectful and accurate they will not allow the advertisement to be published.
The BBFC enforces their powers by putting age ratings of all films so that you know wether the content of that film will 18+ which normally would show graphical violence, nuditiy and more, or wether its universal (U) which would be able to be showed to kids and would be family friendly.
OFCOM enforces their powers by acting upon the powers and duties set for it by the parliament in legislation. Ofcom also have powers to enforce competition law in those sectors, alongside the Competition and Markets Authority.
PEGI enforce their powers by putting rating on Game discs to show whether there will be any violence be shown such as 'Call of Duty' or whether it will be a family friendly game such as 'Super Smash bros'.
The IPSO enforce their powers by handling to complaints and conduct their own investigations to find out whether the newspaper or magazine has disobeyed one of the code of practice.

What are the consequences of not adhering to the regulator's rules and codes of practice?
The Consequences for not adhering to the rules of ASA are that if the advertiser persistently run ads that breach the Codes, the broadcasters can be at risk of being referred by the ASA to Ofcom, which can place fines and even withdraw their licence to broadcast.
The BBFC's consequences of not adhering to the rules are that they will have to pay a fine and would be at risk of airing that certain film/media on the big screen as it doesn't follows the regulations set by BBFC.
The OFCOM's consequences include fining the programme makers and remove or shorten a channel's license to broadcast, for example when Shaun Ryder repeatedly said bad language during a live show of TFI Friday's, causing OFCOM to ban Shaun Ryder from appearing on live shows on Channel 4.
If a retailer or anyone breaks PEGI's rules and codes of practice, the consequences include imprisonment or a fine. For example, if a retailers sells a game that is Rated 15 to a 10year old, the retailer is in risk of getting a fine or imprisonment from PEGI.
The IPSO consequences include putting a fine on the articles or newspaper/magazine that has been produced, the fine can go up to £1million.

Why is it important to have regulation in the media industries?
It is important to have regulations in the media industries so that people don't advertise falsely or produce Media products such as TV shows, Films or game with inappropriate content and then later anyone could go and see it or play it. Regulations makes everything more accurate and reliable for consumers to buy 
Final Film...



Evaluation...

At the start, we had to come up with an idea that we individually had to pitch to the group and then we had to chose which one of the ideas is realistic but also interesting to do. In the end, we chose to do a mixture of Tia's and Mia's Idea as their ideas are original, Simple and realistic to shoot. The final short film is about a person who is being followed by someone, soon to realise that it was herself who was a recovering drug addict. After we chose what idea wanted to do, we went on to choose what roles people are going to have and who the main character will be. After this we went on to fill out a location report where we went around to places where we though would be the best places to shoot the film and whether we needed permission to go and shoot there. 

During the filming of the film, I was the camera man in which I was in charge of all the equipment such as the Tri-pod, camera etc, and the shots taken for the film. We shot a variety of different shots from long shots to mid shots to close ups so that we could chose what shots are more appropriate to use in the final edit of our short film. We chose to shoot some close-up shots as they could be inserted into the middle of a clip to make it more dramatic.

When we started to edit our individual films, we found that we needed to take more shots of the therapist to give the film more information and meaning behind the characters, so after we found out that we needed more shots, in the next lesson we had to go out and film some more scenes of the therapist as we felt that the therapist needed to be more exaggerated.

Mis-en-scene/Genre conventions & Narrative structures:
Within the scene displayed there is a variety of mis-en-scene used such as the warning symbol on the fence that shows she's entering somewhere dangerous. The road and cones on the roads shows that there is some construction happening where she is going and could be dangerous. Within the film, I made a decision to not show the pills at the start of the film to make suspense of what it could be and how she could deal with it.

The Genre of this film is a mix of horror and drama as you don't know what could be following her all the time but then later realises that it was her inner-self thats been following her all this time and by the end she looks at her inner self and finds out who has been following her.

This film is a single strand film where she is the only character and is a non-linear film as it has flashbacks throughout the film, this has been done to create suspense for the audience and what could happen next within the film and the story of the film.

The film has a mix of digetic and non-digetic music where some scenes such as the beginning were done using classroom effects that the person could hear such as the the bell ringing at the end of the class. But, the majority of the film uses non-digetic music as there was suspenseful music playing in the background.

The ending of the film was a closed ending as the plot has been resolved and we (the audience) found out who was following her as the ending showed her looking at herself to show she has finally found out what the demon/person was. 

Personal Opinions:
Personally, I really like the scene where the girl came out of the bathroom and is going down the stairs and a figure starts following her behind, I like this scene because its very well edited to show the girl running away and the demon/person following her. However, I did not like the lighting of the film as it was very bright and could have been more misty and dark if I added some Video effects. 

Throughout the editing process I had to move around the audio clips as they were out of sync with the video and so this made the editing a little harder for me as I had to make the audio in sync with the video and the way the mouth moved, in some of the scenes you could still see that the video was out of sync with the audio a bit. But I tried to make the video entertaining but mysterious at the same time. 

One feature film example I looked at and took inspiration from is 'The usual Suspects' as it was a very dramatic and mysterious film and I like the way they edited the film as you wouldn't know what would happen next or the end. However, the one short film that I watched and liked was 'Cargo' as there was no voice over but yet it was full of action and mystery happening within the film and I wanted to create my film with either no voiceover's or very few voice over stuff.

My original expectation for the film was to have it more moody and more dramatic with some more sound effects added into it but however I did like the final piece as you could clearly see the beginning, the middle and the end. 
5/1/2016 :: So far what I have done for the Single camera Techniques is that we as a group have shot all of the scenes needed for the film but as I started editing I realised that we needed to reshoot as the final film would be too short as the minimum was 4 mins but I had 2/3 mins. So we are going to reshoot

7/1/2016 :: Editing final piece with the new shots being added

12/1/2016 :: Edited the final piece and uploaded to Youtube. Still need to do Evaluation for the final Film. My film will be a non-linear Film as it will have flashbacks to earlier scenes to make it more dramatic and intense.

14/1/2016 :: Evaluation to be done for the film.

19/1/2016 :: Looking at the final piece, I still had some editing to do and decided to finalise the final piece by editing it even more and getting a different persons perspective on the film and how it could be changed or what could be edited even more to make it better.

22/1/2016 :: Rendered the final film and carried on with the evaluation.