Diegetic: Digetic sound is sound that can be heard in the scene such as a Radio in a car
Non-diegetic:Sounds that wouldn't really be in the scene. Mood:The feeling that the music sets within a scene.
Genre: The category the music would be.
Tone: How heavy, soft, warm, cold the sounds are. Score: A live music sequence that carries on throughout the film
Functional dialogue:Dialogue that is used to help with narrative. Naturalistic: Dialogue that is realistic between characters.
Anti-naturalistic sound effects:Dialogue that isn't realistic. Establishing Sound:Sounds that set the scene, to let you know where you are. Ambient sound: Surrounding/Nature Sound Synchronous: When you can see the cause of a sound.
Non-synchronous sound effects:When you hear a sound but don't see the cause of it. Foley effects:Sound effects that have been created naturally. Hyper-reality: A sound that is overly exaggerated in a scene. Sound Bridge: An audio sequence that cross fades with another audio sequence. Emotional realism:When the sounds match the emotions of a character. Sound Motif: A recurring theme of sound for a character
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